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Summary
A single-player platformer about climbing a mountain. Battle your inner demons and climb through more than 250 devious stages to reach the summit. It won't be easy.
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Celeste Reviews & Ratings
You can wavedash which already makes it better than 80% of games and then on top of that the level design and ideas are amazing. Also has aYou can wavedash which already makes it better than 80% of games and then on top of that the level design and ideas are amazing. Also has a surprisingly great story. Overall I'd say it's a little harder than New Super Mario Bros. Wii.
I don't know how to review games so im just gonna write this shortly. Celeste is a flawless game (from my perspective) i seriously didn't find anything i don't like about the game even tho i finished all chapters all b-sides, all c-sides and even did a speed run under 1 hour 30 min. If i had to say which chapter i hated the most it would definitely be chapter 5. Even tho this chapter is supposed not to be really enjoyable it doesn't make it better. I really liked the end of chapter 5 with the "fall" and how this games story just clicks together. In farewell, for me it felt like the story stopped going. Maybe its because i suck at this game and it took me like 2 hours to get some dialogue. Probably the best OST Ive ever heard in a video game. Celeste just gave me a feeling that no other game did. That feeling when at the end of chapter 7 you start climbing the last part of the mountain and then you start reaching the end and the music starts to fade out, that was just incredible game design. So here is my rating : OST - 10/10, Gameplay - 9/10 (Chapter 5 and some parts being really stressful), Story - 11/10, i don't get why so many people don't like the story. Overall 10/10.
A charming precision platformer with a pleasant story about mental health. Gorgeous graphics, beautiful music, and fantastic platforming had me coming back for more despite my thousand deaths.
I played the PC version thanks to EPIC store. 8 is accurate for this game. It is hard and focused on perfection. But playable still. I believeI played the PC version thanks to EPIC store. 8 is accurate for this game. It is hard and focused on perfection. But playable still. I believe for people it can be a lot of frustrating. There are options to make it harder or easier. Celeste story is good enough to keep you in game.
This game is a masterpiece...The story is pretty deep with lovable characters and good platforming mechanics with creative level design.This game is a masterpiece...The story is pretty deep with lovable characters and good platforming mechanics with creative level design. Definitely a must have if you're a platform gamer
Beautiful artstyle, great soundtrack and amazing but simple gameplay. These are the three elements of Celeste. If you are a fan ofBeautiful artstyle, great soundtrack and amazing but simple gameplay. These are the three elements of Celeste. If you are a fan of platformers, this is a must play. The only minus is the fact that you need to find and finish a few secret levels to go forward with the story.
One of the best games I've ever played. Challenging but do-able. While it might be intimidating at first you learn that it's okay to dieOne of the best games I've ever played. Challenging but do-able. While it might be intimidating at first you learn that it's okay to die repeatedly and the payoff is that much better when you do succeed. At first I thought I would never complete this game but the bright design, tight controls, and the little inspirational message at the beginning of the game kept me coming back until I was glued and I had to complete it. There's a lot of content post game, b-sides, c-sides, and strawberries + the two bonus levels. The puzzles really had me perplexed at times and it was all the more satisfying to figure them out because of that. It took a while to sink in, but visually the game is just gorgeous. You can really tell this game was a labor of love to make. And the music, oh my god the music, Lena Raine really pulled out all the stops on this project. It perfectly fits and is a mirror image to the gameplay. Beautiful compositions. It feels like the music is almost encouraging you on with inspirational melodies and friendly vibes. In fact every aspect of this game seems to encourage you from the music to the story, to the visuals, to the mechanics, it all just feels encouraging no matter how many times you die. And that is brilliant game design. I would give it a 10 but I've been rating games on the Anthony Fantano scale where 10 is pure perfection and virtually nothing reaches that height. Sue me. And with the money you get from the settlement buy this game. You won't regret it.
Celeste is a rarity to gaming. It is that rare game that gets everything right.The gameplay is designed meticulously and yet presented inCeleste is a rarity to gaming. It is that rare game that gets everything right.The gameplay is designed meticulously and yet presented in a simple and accessible to the player. The game feels good to play, and the moveset is still one of the most expansive with such a small amount of buttons required.The level design for everything is phenomenal. In each screen, a clear goal is set, and you are not punished for failing. Pretty much all of the gimmicks are interesting and engaging, and all combinations of these gimmicks are used to their utmost potential.The story is touching and deep, with an expressive and engaging dive into the troubles of mental illness without dismissing or taking advantage of those who experience anxiety and depression themselves.And the music...just listen on Spotify. I believe these are some of the greatest songs ever made.PLEASE play this outstanding game.
Celeste is a great game that for me has the full package. It comes with a great toolset for movement, a great story with an endearing cast andCeleste is a great game that for me has the full package. It comes with a great toolset for movement, a great story with an endearing cast and heaps of replayability. What Celeste truly excels at from a gameplay perspective is by giving you a simple toolset and over the game, rather than expand on the toolset instead gives a great deal of depth to the center piece that is the dash, as a player you are given puzzles that require you to manipulate the rules of the game in ways that causes you to teach yourself more advanced movements. This allows for a brilliant sense of progression within the player, so that when the dash gets expanded in the final story chapter it opens up a numerous amount of options that, if the game gave you this early on, wouldn't cross a player's mind.The story is something that I think needs to be experienced on a player by player basis, it's got a lot of themes of mental health and empowerment, but beyond that are some really great metaphors within the levels. Madeline, the games protagonist, has a really great arc, which whole I'm not going to go into any depth here, allows for the players sense of progression to align with Madeline's own progression on her journey.The difficulty, to me at least, is the cherry on top. To start with, I would recommend using the D-pad for Madeline's movement, it's clear the game was designed to be controlled this way, and as such it is significantly more precise than the analogue stick. Anyway to the point, the difficulty works to enhance the experience, don't get me wrong the game can definitely be frustrating, (especially in two of the longest screens in one of the bonus levels as well as the bonus chapter that was added as a later patch) but if the game was initially presented to be a breeze I feel like a lot of the work that was clearly put in to cause the gameplay and story to compliment each other wouldn't work anywhere near as well. As such when you overcome these challenges it gives you the player a great sense of accomplishment.This sense of accomplishment is I think the greatest thing about this game, not on a technical level but more so on a metaphysical one. The game is beautifully paced as to allow the challenge to grow incrementally, so the first chapter or two are spent learning controls as well as how some basic things interact, after that however is where the game reaches its stride. It starts focusing on the expectation that you are improving and as such the games 'screens' require more precise movements and timings. It seems pretty clear to me that the gameplau has to core layers to it, that being puzzle solving and execution. These two layers offer a great variety of challenges that are presented, and this aspect of the game truly comes to shine in the post story missions. (B and C sides, also farewell but that's a different beast entirely) The post story levels are entirely optional and exist as a way to challenge yourself, these are great and it's incredible coming from the hardest level in the game and going to the very beginning. At that point it becomes clear the journey that this game put you through.On a final point Celeste added a final chapter known as farewell. This is an incredibly difficult level that also has essentially a new story with different themes. In this sense added to length is effectively doubles to base story's content. It surpasses the difficulty of every bonus level aside from maybe 7C (if you know, you know) and requires you to use movement techniques that while fully useable before, were normally only used for speedruns. It's a crazy level that can easily become frustrating, I would recommend doing this after all the bonus levels, it's playable after competing the epilogue chapter, and while there is a wall to stop progress at a certain point if you haven't done bonus levels, the initial step up in challenge from the eighth chapter to farewell is huge and may cause you to fall off with the game if not prepared.
I read a lot of reviews from several trust worthy sites and sources. Celeste received very high acclaim. Make no mistake, this game is aI read a lot of reviews from several trust worthy sites and sources. Celeste received very high acclaim. Make no mistake, this game is a common perfection engine (think "Super Meat Boy") but with a thoughtful unique story. Buyers remorse hit me very quickly. I uninstalled the game and was left with a new distrust for game reviews online. I felt very disconnected from what seems like the popular opinion. Buy something else.
Celeste is undoubtedly a modern masterpiece. Its mix of reactionary platforming and problem solving is a breath of fresh air. Its Assist Mode is ahead of the curb in an industry constantly discussing accessibility. The way it masterfully weaves its emotional story about mental health with its brutal difficulty is astounding. Hours of extra content, one of the best soundtracks of all time and neat art is only the icing on the cake for this indie gem.
I didn’t pay hundreds of dollars for a superior game system to have graphics that look like they were developed in the 1800’s. There isI didn’t pay hundreds of dollars for a superior game system to have graphics that look like they were developed in the 1800’s. There is *nothing* charming or innovative about a boring platform game with a horrible retro look. I also believe that Metacritic is getting far too political in their reviews. I rarely read or rely on them any longer.
My hands actually hurt from gripping the Switch but I couldn’t stop, and when I finally landed on the other side of one of the many gauntlets that Celeste wears like a medal, I felt both relief and curiosity as to what it would throw at me next. It’s a rewarding experience and a game that I’m honoured to issue a perfect score.
A great game with some truly difficult levels but a learning curve that will develop your skills before you know it. If you need an additionalA great game with some truly difficult levels but a learning curve that will develop your skills before you know it. If you need an additional challenge the game provides it. For the price, there is not much better bang for your buck. Amazing platforming!
One of the best games I've played in my life. It just seems like everything is perfect in Celeste. From the tight controls and gameplay alwaysOne of the best games I've played in my life. It just seems like everything is perfect in Celeste. From the tight controls and gameplay always reinforced with new interesting concepts to the characters which are likable and feel real and the story which is nothing too special but still interesting and well executed to a beautiful soundtrack combined with a breathtaking pixel look crafted with great attention to detail.But one of the most crucial aspects that make this game great is the difficulty. It's always hard and rewarding but doesn't force itself to be overly hard like other games of the genre like The End is Nigh or Super Meat Boy. There are always harder versions of the levels and many collectibles which make those loving death or exploring happy. Overall the developers have found a great balance between easy and difficult and for those that still find it too hard to enjoy there's always the really well done Assist Mode that makes the game easier the way you like and is completely customizable.
Celeste is an beautiful, optimistic game about how triumph can outweigh any number of failures. It's about reconciling your pain, frustrations and defeats. It's about getting better, in every sense.
I climbed a mystical mountain three times, I cried, I laughed, I'm still not finished.Seriously though. Celeste's level design isI climbed a mystical mountain three times, I cried, I laughed, I'm still not finished.Seriously though. Celeste's level design is beautiful. The game is devilishly hard but very fair. No mechanic overstays it's welcome and future levels build on past levels mechanics. There is also a surprising amount of depth here; I wont spoil anything but for a completionist, one trip up the mountain is about 10% of your total playtime, if that.This isn't to mention the beautiful and well presented story which resonates with me and so many others in modern society. It discusses serious topics of mental illness in a more delicate, poetic and understandable way than most of the best literature does.If you don't care for completion or for story based games than there may not be a lot here for you. But if you do want to 100% a challenging game, or to enjoy an emotional tale than I cannot recommend Celeste highly enough. 10/10.(Oh and how could I forget - the music is outstanding and been on repeat in my household for weeks now.)
Celeste is one of the most entertaining 2D platformers in recent years. It'll defeat you from time to time, but its inviting controls, level design, and presentation will keep you coming back until you persevere and overcome every challenge thrown your way.
Celeste has a couple of hiccups in its aesthetics and tech, but the core of what Matt Thorson and his team have made contains a wonderful story of endurance and resilience for both the characters and the player, that begs not to be missed.
Celeste is, without a doubt, not just one of the best platformers ever made, but one of the best games ever made. Period. It delivers in justCeleste is, without a doubt, not just one of the best platformers ever made, but one of the best games ever made. Period. It delivers in just about every conceivable area: gameplay, music, story, you name it. This is one of the finest games ever made, and you would be crazy not to give it a try. The game not only respects your time (it saves your progress on every new screen), but also presents a level of difficulty that is admittedly tough, but oh so rewarding, since you learn more and more as you play. The most frustrating thing about Celeste is that I'll never have the chance to play it for the first time again. Yeah folks, it's that good. Platforming perfection that's also a great, satisfying challenge.
Building on Towerfall's sublime movement mechanics, this nails the flow of leaping through levels. A story peppered with endearingly earnest characters, makes this fantastic adventure a triumph.
“They cannot be serious!” became my mantra with Celeste. I like a steep challenge, but this is way too much. While the retro platformer shows off some interesting ideas the fun largely depends on your capacity for suffering as well as patience. This is one of the hardest games out there. They cannot be serious.
Celeste is a challenging, charming and near-to-perfection game that doesn't only play well, but also tells a poignant story and merges this with all the best qualities you can expect from a platformer.
Celeste surprised us with its tight and challenging but very rewarding gameplay, coupled with a deep story and great level design. Sometimes you can feel lost in the game's vast areas and it could have used a more diversified gameplay, but it's definitely a game to have for lovers of 2D platform games.
Celeste is ... like heaven. The level design is fantastic, artistically takes your breath away and playability is perfect. It's highly complicated, especially after the first round, but very satisfying. Celeste itself explains why "indie games" exist.
The frustration of dying for the thousandth time finds its counterweight in the gorgeously fluid ballet of a perfect run. With a wonderfully evocative soundtrack and a whole host of creative ideas and plenty of additional challenges beyond the main campaign, Celeste manages to cram in a whole lot of goodness without ever missing a step. Fans of tricky platformers will find much to love in the game's design, but it's also a perfect starting point for anyone new to the genre — perhaps even those actively averse to it. In short, it's a bit of a masterpiece.
Developer Matt Makes Games’ previous release was TowerFall, the archery-themed four-player battle royale. With its single-player focus and touching narrative, Celeste might seem like an odd follow-up. However, like TowerFall, Celeste features polished and intense action that makes it easy to love and hard to put down.
Celeste is special, because not only does it serve up a delight in precise platforming and environmental puzzle-solving, it also tells an emotional story of a girl trying to overcome her depression. While there are times where it feels like the mountain drains you of your will, it’s important to never stop pushing.
Celeste is one of the best platform games of the last years. It's a beautiful adventure with an amazing level design and perfect control system. Matt Make Games has created an incredible video game, challenging, and with a surprising storyline.
The best indie platformer since Super Meat Boy, but also one of the best storytelling experiences of recent years – with an incisive and thoughtful portrayal of mental illness.
Celeste is a true masterpiece of the genre and an excellent example of what a perfect level design is. Exquisite gameplay and a beautiful story make this game one of the best surprises of the modern era.
This game is outstanding. One of the best games I've played to date. First off, the visuals and music are so polished and beautiful. I justThis game is outstanding. One of the best games I've played to date. First off, the visuals and music are so polished and beautiful. I just want every screen of this game as my background (the backgrounds are incredibly detailed and help make the game feel very polished) and I could listen to this music for hours. I mean, each level has it's own death transition! That should give you a taste of how much love the developers put into this game. The dialogue is incredibly charming and tells a story about complicated feelings so elegantly and with so much honesty (I mean, you can feel it through the dialogue). The gameplay is incredibly fluid and its difficulty curve is perfect (However, I am a platformer afficiando, so take that with a grain of salt). I mean, seriously. Just jumping around and dashing in an empty space feels amazing, and there are so many collectibles to find using these amazing controls! You can choose to play on assist mode, or complete the game 100% and have an outstanding time no matter what. This game simply gets everything right: from skippable cutscenes to counters that help see what you missed in a level. The B-sides are just as fun as the main story and there's secrets hiding in every corner. No secret makes you want to use a walkthrough; they are well-hidden, but also well telegraphed with fun little mini-challenges in them. There are so many cool, inventive mechanics to come across while traversing through in this game... and the level design... Oh, the level design! It's absolutely perfect. This game is incredible and a great start if you want to start playing hardcore platformers.
I don't like being a reactionist, or overpraising something too soon, but Celeste is one of the best 2D platformers I've ever played. I'llI don't like being a reactionist, or overpraising something too soon, but Celeste is one of the best 2D platformers I've ever played. I'll break down my review into individual segments:Controls: 10/10Very tight, extremely simple controls. Move with Left control stick. Jump with B. Dash with Y. Climb walls with RT. End of tutorial. But the sheer amount of mileage these developers get out of such a simple base is staggeringGameplay: 10/10While the controls are deceptively simple, every single chapter introduces a few new mechanics that you will have to master in order to progress. Whether they be platforms that disintegrate underneath you, platforms that move in sync with your dashing, walls you can dash through that have a unique effect. gemstones that replenish your dash midair, bubbles that shoot you far off into certain directions, and the list goes on and on, each new mechanic requires you to use them with near perfect precision and timing. The challenge can be occasionally frustrating, and you may find yourself dying several hundred times in any given chapter (I'm not exaggerating, you will die a lot), but it's the good kind of frustration that invites you to persist, not the kind that will cause you to rage quit. And none of your deaths feel out of your control. It doesn't require you to memorize every obstacle coming next, because there's never anything popping up that you didn't expect. Every obstacle is laid out in front of you, clear for you to see, which makes the challenge more inviting than frustrating.But I don't want to scare off potential players who are not so keen on the sound of timing and precision based gameplay, since that doesn't sound particularly fun by description alone, but this is a joy to play and an innumerable amount of sequences had me smiling and feeling accomplished by their end.Difficulty Level: 7/10I know 7 seems fairly low considering how much time I've already spent re-emphasizing the demand for precision, and how often you're going to die, and I'm sure you've already seen many other reviews that describe it to be tough as nails, and it is, but (thankfully) the game doesn't punish you for dying over and over and over and over. I had more than 300 deaths in a single chapter once. But this game doesn't kick you in the balls the way Cuphead does every time you die, you always re-spawn in the same frame that you died in, and it takes roughly half a second to re-spawn. The sheer amount of precision the game demands in and of itself would be enough to make it a 10, but the forgiving nature of the game makes the challenge much more manageable, so you can throw yourself at the same obstacle over and over and over and over again until you get it right, which is a godsend, because I would have honestly never bothered finishing the game if I had to deal with a lives system, or if it sent me back to the beginning of each level, or something like that.Story: 7/10I'm actually not as enamored with the story as many other people seem to be. I think it's great to see more and more video games experiment in dealing with heavy thematic matter such as anxiety, panic, apathy, depression, emotional distance, etc, and I think Celeste does a good job of it, and I can imagine many people out there being touched by it, because it handles delicate topics with sensitivity, earnestness, and a touch of humor. I like the characters a lot (and I love that they actually created an Instagram account for the character who is always taking selfies and writing posts throughout the game), but I don't think it's quite perfect yet. I really hope the developers keep experimenting with this kind of subject matter, because Celeste has made me eager for whatever the dish up next.Artwork/Design: 8/10I used to refer to this segment as "graphics," because graphical power used to be important when reviewing games, but we've reached an era of gaming when gamers and reviewers are less concerned about graphical horsepower and more interested in artwork, with absolutely beautiful looking games such as Cuphead and Journey, which are both stunning games due to their artwork, even though they're not going to max out the system you run them on by any means. Celeste is in that category, and it is a brilliantly designed game.Music: 9/10It is impressive in and of itself that these indie developers composed more than two hours of music for a relatively short game (around 10hrs max to complete all of the main bits, 20 if you're a completionist that is going to collect all the strawberries and complete all the "B side" challenges), and it pays off, because the soundtrack is just beautiful.Overall: 10/10While I think the story is good, even though I wasn't as deeply impressed with it as many other reviewers were, the controls, gameplay, and design are every bit as good as you've heard and Celeste is a game that deserves to be experienced by anybody who can spare twenty bucks to try it out.
Retro platformers is a genre that I’ve been interested in ever since I was a child and there have certainly been some classics over theRetro platformers is a genre that I’ve been interested in ever since I was a child and there have certainly been some classics over the year’s, but in my opinion this genre has lost its way in recent years. Thankfully Celeste has reminded me why I love this particular genre so much and for me it’s pretty much perfect in every single way. Obviously the most important thing about a platformer is the platforming itself and thankfully everything here has been done to perfection. Each little movement feels great and the amount of immersion the platforming creates is simply wonderful. The controls definitely play a part in making the platforming play great, and they’ve done a great job of keeping things very tight and responsive throughout. Throughout your time with the game you will notice a number of different mechanics in play at the same time and each different mechanic plays a part in creating a unique adventure. Another very important aspect in a game like this is the level design, and thankfully I can say the levels are superb. Each level plays differently from each other and there are a lot of clever concepts in each level and this without a doubt keeps things fresh and makes you want to carry on, which is very important. This is very important because the game can be extremely difficult and you will die a lot of times, so there is a little frustration but it wasn’t enough to stop me from playing and that’s great because in terms of content the game offers you a decent amount and you will enjoy this game for multiple hours. The presentation side of the game created a lot of fond memories for me and it’s certainly packed with a lot of charm. Visually the game screams retro and when you combine that with the excellent sound design then you get a game that takes you down memory lane, but it also has a modern feel to it at the same time which is awesome. At the end of the day I expected a lot from Celeste and it’s managed to reach my lofty expectations and some, which is very impressive to say the least. Everything about the game just clicks and I can see it being on a lot of people’s game’s of the year list come the end of the year. If you love old-school platformers then this is an absolute must buy and it should definitely be included on the best platformers of all time list.
Celeste is a wonderful precision platformer that does far more than simply challenge your dexterity. While there's plenty of intense screen-hopping to enjoy, it's offset by a well-told, personal story that softens the hard edged gameplay with some great slower moments. What's more, you can enjoy the story even if you're struggling with the platforming using the Assist Mode to bend the game's difficulty to your liking. The action is super smooth (though we did have to battle with the dash on occasion), there are lots of secrets to uncover, and it looks and sounds great. Even with some rare bugs, fans of both a steep challenge and a heartfelt narrative will find a lot to like about Celeste.
It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain.
The greatest triumph of Celeste is that its best-in-class jumping and dashing is blended beautifully with an important and sincere story and an incredible soundtrack that make it a genuinely emotional game, even when your feet are planted firmly on the ground.
It may take a certain type of patience to really get hooked into Celeste's laboriously challenging masochism, but it’s undeniably a well-crafted and thoughtfully designed experience that’s equally satisfying as it is unyielding.
Celeste is a surprise masterpiece. Its 2D platforming is some of the best and toughest since Super Meat Boy, with levels that are as challenging to figure out as they are satisfying to complete.
The greatest triumph of Celeste is that its best-in-class jumping and dashing is blended beautifully with an important and sincere story and an incredible soundtrack that make it a genuinely emotional game, even when your feet are planted firmly on the ground.
An essential gaming experience. Everything this team set out to do they accomplished. If you have any love for indie games, you’re about to fall head over heels. These people have created something very close to perfection.
Release Date | 25 January 2018 |
Publisher | Extremely OK Games, Maddy Makes Games, Sickhead Games |
Total Rating | 89% |
Content Rated | E10+ (Everyone 10+) |
Game Modes | Single player |
Player Perspectives | Side view |
Genres | Platform, Adventure, Indie |
Themes | Action, Fantasy |
Platforms | Linux, PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Google Stadia |